Blender 3D Software

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Revision as of 22:44, 14 July 2009 by imported>Martin Garcilazo (New page: '''Blender''' is a free open source content creation suite released under the '''GNU General Public Licence'''. Blender can be used for the following things: =='''''Modeling'''''==...)
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Blender is a free open source content creation suite released under the GNU General Public Licence.

  Blender can be used for the following things:

Modeling

    A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, 
     metaballs, vector fonts (TrueType, PostScript, OpenType)
    Very fast Catmull-Clark subdivision surfaces 
     with optimal iso-lines display and sharpness editing
    Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes 
    (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
    Modifier stack deformers such as Lattice, Curve, Armature or Displace
    Mirror modifier with middle vertices clipping and automatic deletion of inner faces
    Non destructive real time Boolean and Array modifiers
    Mesh modeling based on vertex, edge and/or face selection
    Smooth soft selection editing tools for organic modeling
    Python scripting access for custom tools


    Imaging and Composting
     Compositor tightly integrated and aligned with the rendering pipeline
     MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
    Complete list of composite node filters, convertors, color and vector operators and mixers 
    including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
    Preview panel to define the portion of interest. A composite then only happens on this part
    Threaded and memory efficient (up to 8 processors)
    Near realtime sequencer can edit hours of video
    Waveform and U/V scatter plots
    Open and write many audio & video file formats using ffmpeg
    Can render using frameserver-support directly into foreign applications
    Supports float images as well as regular 8 bits images
    Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)















The reason why Blender is free:

Blender was originally developed as in-house 3D software by the Dutch animation studio NeoGeo. As a spin-off of NeoGeo, co-founder Ton Roosendaal founded a new company called Not a Number to market and develop Blender, while making Blender available to anyone via the internet. Sadly, NaN's ambitions and opportunities didn't match the company's capabilities and the market realities of the time, and after a turbulent corporate history, Not a Number was shut down in October 2001. (Read more about Blender's history here)

In 2002, Ton Roosendaal started the non-profit Blender Foundation with the goal of resurrecting Blender as an open source software project. A deal was reached with the company's investors to initiate a fund-raising campaign to buy back the rights to Blender, at a cost of ?100,000. Thanks to an enthusiastic group of volunteers including several ex-NaN employees, along with donations from thousands of loyal Blender supporters, the ?100,000 target was reached in seven short weeks. Blender was then freely released to the world under the terms of the GNU General Public License.


References

Blender.org