Game: Difference between revisions
imported>Peter Blake (Removed some over-specific text and arranged the rest under better headings) |
imported>Peter Blake (Started breaking up list of types of games) |
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==Types of games== | ==Types of games== | ||
Games are often classified by the components | Games are often classified by the components players interact with when playing them (e.g. a [[ball games|ball]], [[card games|cards]], or a [[board game|board and pieces]]), and also by the type of actions involved in the game (e.g. [[guessing games|Guessing game]] or [[drinking games|Drinking game]]). | ||
Games can also be classified by the relative effects that players' [[skill]], [[strategy]], and [[luck]] have on their outcomes: | Games can also be classified by the relative effects that players' [[skill]], [[strategy]], and [[luck]] have on their outcomes: | ||
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===List of types of games=== | ===List of types of games=== | ||
<table border> | |||
<tr><th>By component</th><th>By action</th></tr> | |||
<tr><td> | |||
*[[Ball game]]s | *[[Ball game]]s | ||
*[[Board game]]s | *[[Board game]]s | ||
*[[Card game]]s | *[[Card game]]s | ||
**[[Collectible card game]]s | **[[Collectible card game]]s | ||
*[[Computer and video game]]s | *[[Computer and video game]]s | ||
**[[Computer board game]]s | **[[Computer board game]]s | ||
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***[[MUD]]s | ***[[MUD]]s | ||
***[[MMORPG]]s | ***[[MMORPG]]s | ||
*[[Dice game]]s | |||
*[[Letter game]]s | |||
*[[Pencil and paper game]]s | |||
*[[Tile-based game]]s | |||
*[[Word game]]s | |||
</td> | |||
<td> | |||
*[[Clapping game]]s | |||
*[[Drinking game]]s | |||
*[[Singing game]]s | |||
</td></tr> | |||
</table> | |||
*[[Alternate reality game]]s | |||
*[[Business game]]s | |||
*[[Car game]]s | |||
*[[Casino game]]s | |||
*[[List of traditional children's games|Children's games]] | |||
*[[Conversation games]] | *[[Conversation games]] | ||
*[[Counting-out game]]s | *[[Counting-out game]]s | ||
*[[Creative game]]s | *[[Creative game]]s | ||
*[[Educational game]]s | *[[Educational game]]s | ||
*[[Economics game]]s | *[[Economics game]]s | ||
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*[[Group-dynamic game]]s | *[[Group-dynamic game]]s | ||
*[[Guessing game]]s | *[[Guessing game]]s | ||
*[[Locative game]]s | *[[Locative game]]s | ||
*[[Mathematical game]]s | *[[Mathematical game]]s | ||
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*[[Party game]]s | *[[Party game]]s | ||
*[[Parlour game|Parlor games]] | *[[Parlour game|Parlor games]] | ||
*[[Penis game]]s | *[[Penis game]]s | ||
*[[Play-by-mail game]]s | *[[Play-by-mail game]]s | ||
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*[[Ritual game]]s | *[[Ritual game]]s | ||
*[[Role-playing game]]s (RPGs) - a type of game in which the participants assume the roles of characters and collaboratively create stories in an fantastic setting. | *[[Role-playing game]]s (RPGs) - a type of game in which the participants assume the roles of characters and collaboratively create stories in an fantastic setting. | ||
*[[Spoken game]]s | *[[Spoken game]]s | ||
*[[Street game]]s | *[[Street game]]s | ||
*[[String game]]s | *[[String game]]s | ||
*[[Table-top game]]s | *[[Table-top game]]s | ||
*[[Theatresports|Theatre games]] | *[[Theatresports|Theatre games]] | ||
*[[Traditional game]]s | *[[Traditional game]]s | ||
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*[[Wargame]]s | *[[Wargame]]s | ||
*[[Win-win game]]s | *[[Win-win game]]s | ||
==Sports== | ==Sports== |
Revision as of 16:02, 15 November 2006
A game is a structured or semi-structured contrived activity, primarily undertaken for enjoyment. A game has a goal that the player or players try to achieve and a set of rules concerning what the players can or cannot do, which together create the challenge, structure and interactivity inherent in a game.
Games are generally distinct from work, which is usually carried out for the financial or physical benefits it brings, and from art, which is more concerned with the expression of ideas.
Games generally involve mental and/or physical stimulation. Many games help develop or train practical skills, simulate serious situations, serve as a form of exercise, or perform an educational, simulational or psychological role.
It is important to note that activities such as playing yoyo or playing tennis against a wall are not generally recognised as playing a game. However, this is not the case in a single player computer game where the computer is also the adversary. Difficulty arises in the case of solitaire or some puzzles which are often recognised as games. Tetris for example is a classic puzzle game. Some argue that a puzzle becomes a game when, like other computer games, it simulates adversity and/or challenge by utilising a random element (like card shuffling). Therefore, math questions or crosswords are puzzles but not games because there is no variability in the solution. Similarly, if someone discovers a fixed way to beat a computer game, the game is no longer interesting.
Stanley Fish cited the balls and strikes of baseball as a clear example of social construction. While the strike zone target is governed by the rules of the game, it epitomizes the category of things that exist only because people have agreed to treat them as real.
The game can be characterised by its element of interactivity. Gameplay includes all player experiences during the playing of game. Proper use is coupled with reference to "what the player does". The term, gameplay, arose along the development of computer game designers in the 1980s, and were used primarily within the context of video or computer games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Major elements identified in this context are tools and rules which define overall context of game, which in turn produce skill, strategy and chance element of gameplay.
Origin and history of games
Games are known to have been played as far back as prehistoric times. ...
Game is intimately conected to culture. For example, tag is associated with hunting. The historical popularity of ballgames in Europe is associated with their familiarity with leather. Many martial culture practiced wrestling. Golf originated by a shepard in Scotish highland. Moreover, the game always have some social aspect. For example, the game can be analysed in term of intended occasion of play (party game such as drinking game or many game associated with gambling such as black jack or mahjohng, or polo which are traditionally played by European upper class.
Domestic animals have been observed playing simpler games such as tag, tug-of-war, and fetch. It is debated whether this is due to instinct or conscious choice.
Definitions
Computer game designer Chris Crawford attempted to defines the term game[1] using a series of dichotomies:
- Creative expression is art if made for its own beauty, and entertainment if made for money.
- A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.
- If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.
- If a challenge has no “active agent against whom you compete,” it is a puzzle; if there is one, it is a conflict. (Crawford admits that this is a subjective test. Some games with noticeably algorithmic artificial intelligence can be played as puzzles; these include the patterns used to evade ghosts in Pac-Man.)
- Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a competition. (Competitions include racing and figure skating.) However, if attacks are allowed, then the conflict qualifies as a game.
Crawford also notes (ibid.) these other definitions:
- “A form of play with goals and structure.” (Kevin Maroney)
- “An activity with some rules engaged in for an outcome.” (Eric Zimmerman)
Ludwig Wittgenstein went as far as arguing that language was itself a game consisting of tokens governed by rough-and-ready rules that arise by convention and are not strict.
Ludwig Wittgenstein was probably the first to give serious thought to the definition of the word game. In his Philosophical Investigations, Wittgenstein demonstrated that elements of games, such as play, rule and competition all fail to adequately define what game is. He subsequently argued that the concept "game" could not be contained by any single definition, but that games must be looked at as a series of definitions that share a "family resemblance" to one another.
Types of games
Games are often classified by the components players interact with when playing them (e.g. a ball, cards, or a board and pieces), and also by the type of actions involved in the game (e.g. Guessing game or Drinking game).
Games can also be classified by the relative effects that players' skill, strategy, and luck have on their outcomes:
- Game of skill includes games of physical skill, such as wrestling, tag of war, hopscotch and target shooting, and games of mental skill such as checkers and chess. However, certain competitive sports such as marathon, 100m track or gymnastic are often not recognised as games (though it is a part of Olympic Game) because idea of testing pure physical attribute does not contain interactivity.
- Games of strategy include checkers, go, arimaa, and tic-tac-toe. They, as in games of chance, often require special equipment to be played.
- Game of chance include various form of gambling games (blackjack, mah jong, etc) and snakes and ladders as well as rock-scissor-paper. However, flipping a coin is not consider to be a game because pure chance determines the outcome. In most cases, games contain various degrees of all above elements. For example, football and baseball involve both skill and strategy while poker involves strategy and chance.
Games such as hide and seek or tag do not utilise any obvious tool. Rather it interactivity is defined by the environment.
Game with the same set of tools and rules can have different gameplay if the environment is altered. For example, hide and seek in a school building and an outside field, tennis and table tennis, soccer and indoor soccer, racing with different tracks, a game of Go played on a different size of board.
Single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal at the appropriate time, a one-player game is a battle solely against an artificially-created and controlled opponent, against oneself's own skills, or against chance.
Most puzzles, and some card games, are designed for one player. As well, most computer and video games have single-player modes or are designed for only one player to play per game.
Single-player games are sometimes called solitaire games, but this term may be misinterpreted as referring specifically to Peg solitaire, Spider solitaire or Klondike.
In the west, where use of leather was well established, the ball is a popular game tool, resulting in the current global popularity of ball game (rugby, basketball, football, cricket, tennis, volleyball).
List of types of games
By component | By action |
---|---|
- Alternate reality games
- Business games
- Car games
- Casino games
- Children's games
- Conversation games
- Counting-out games
- Creative games
- Educational games
- Economics games
- Game shows
- Games of chance
- Games of dare
- Games of logic
- Games of skill (both mental and physical)
- Games of strategy
- Games of status
- Global Positioning System-based games
- Group-dynamic games
- Guessing games
- Locative games
- Mathematical games
- Open gaming
- Party games
- Parlor games
- Penis games
- Play-by-mail games
- Playground games
- Political games
- PowerPoint games
- Pub games
- Puzzles
- Quizzes
- Ritual games
- Role-playing games (RPGs) - a type of game in which the participants assume the roles of characters and collaboratively create stories in an fantastic setting.
- Spoken games
- Street games
- String games
- Table-top games
- Theatre games
- Traditional games
- Travel games
- Wargames
- Win-win games
Sports
Sports are arguably the most popular form of game, which is highly structured activities of group entertainment. The defining characteristic of sport is that it is a competition against an opponent or opponents which involve various physical or mental skill. It is important to note that sport does not have to be athletic sport. Chess, for example, is a sport.
Sports often require special equipment and playing fields or prepared grounds dedicated to their practice, a fact that often makes necessary the involvement of a community beyond the players themselves. Popularity sports are often to the such extent that it could have spectators who are entertained by just watching it. Communities often align themselves with players of sports, who in a sense represent that community; they often align themselves against their opponents or have traditional rivalries. The concept of fandom began with sports fans. Games amuse the players, and sports amuse a broader public. When games like chess and go or even video games are played professionally, they take on many of the characteristics of a sport.
See also
- List of game manufacturers
- List of game topics
- Ludology
- Game club
- Game semantics
- Game theory
- Play
- Puzzle
- Toy
- Sport
Notes and references
- Avedon, Elliot; Sutton-Smith, Brian, The Study of Games. (Philadelphia: Wiley, 1971), reprinted Krieger, 1979. ISBN 0-89874-045-2
- ↑ Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. ISBN 0-88134-117-7.
External links
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