Vector product

From Citizendium
Revision as of 11:35, 5 January 2008 by imported>Paul Wormer (minor typos)
Jump to navigation Jump to search
This article is developing and not approved.
Main Article
Discussion
Related Articles  [?]
Bibliography  [?]
External Links  [?]
Citable Version  [?]
 
This editable Main Article is under development and subject to a disclaimer.

A vector product, also known as cross product, is an antisymmetric product A × B = −B × A of two vectors A and B in 3-dimensional Euclidean space . The vector product is again a 3-dimensional vector. The vector product is widely used in many areas of mathematics, mechanics, electromagnetism, gravitational fields, etc.

Definition

Given two vectors, A and B in , the vector product is a vector with length AB sin θAB, where A is the length of A, B is the length of B, and θAB is the smaller angle between A and B. The direction of the vector product is perpendicular (or normal to) the plane containing the vectors A and B and follows the right-hand rule (see below),

A × B = aN |A| |B| sinθAB,

where aN is a unit vector normal to the plane spanned by A and B in the right-hand rule direction.

We recall that the length of a vector is the square root of the dot product of a vector with itself, A ≡ |A| = (AA )1/2 and similarly for the length of B.

From the antisymmetry A × B = −B × A follows that the cross (vector) product of any vector with itself (or another parallel or antiparallel vector) is zero because A × A = − A × A and the only quantity equal to minus itself is the zero. Alternatively, one may derive this from the fact that sin(0) = 0 (parallel vectors) and sin(180) = 0 (antiparallel vectors).

Another formulation

Rather than from the angle and perpendicular unit vector, the form of the cross product below is often used. In this definition we need to express the vectors with respect to a Cartesian (orthonormal) coordinate frame ax, ay and az of . With respect to this frame we write A = (Ax, Ay, Az) and B = (Bx, By, Bz). Then

A × B = (AyBz - AzBy)ax + (AzBx - AxBz)ay + (AxBy - AyBx)az,

This formula can be written more concisely upon introduction of a determinant:

where denotes the determinant of a matrix.

Diagram illustrating the direction of A×B

The right hand rule

The diagram on the right illustrates the direction of A × B, which follows the right-hand rule. If one points the fingers of the right hand towards the head of vector A (with the wrist at the origin), then curls them towards the direction of B, the extended thumb will point in the direction of A × B.

Generalization

From a somewhat more abstract point of view one may define the vector product as an element of the antisymmetric subspace of the 9-dimensional tensor product space . This antisymmetric subspace is of dimension 3.

In general the antisymmetric subspace of the k-fold tensor power is of dimension . Elements of such space are often called wedge products written as

The antisymmetric subspace of a two-fold tensor product space is of dimension . The latter number is equal to 3 only if n = 3. For instance, for n = 2 or 4, the antisymmetric subspaces are of dimension 1 and 6, respectively. If one regards the cross product in from the point of view of antisymmetric subspaces, it is a coincidence that it lies again in . And indeed, the cross product lacks the property of a vector that it changes sign under inversion [both factors of the cross product change sign and (−1)×(−1) = 1]. A vector that does not change sign under inversion is called an axial vector or pseudo vector. Hence a cross product is a pseudo vector. A vector that does change sign is in this context often referred to as a polar vector.