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- '''Shigeru Miyamoto''' ([[Japanese_language|Japanese]]: 宮本 茂) (born November 16, 1952 in746 bytes (107 words) - 08:53, 16 March 2010
- 242 bytes (35 words) - 08:58, 16 March 2010
- ...chi.html?_r=1&em&ex=1211947200&en=2e7defd6e2df859a&ei=5087%0A A profile of Shigeru Miyamoto] by the ''[[New York Times]]''191 bytes (32 words) - 09:07, 16 March 2010
- 724 bytes (108 words) - 02:43, 29 March 2010
Page text matches
- #REDIRECT [[Shigeru Miyamoto]]30 bytes (3 words) - 09:08, 16 March 2010
- ...chi.html?_r=1&em&ex=1211947200&en=2e7defd6e2df859a&ei=5087%0A A profile of Shigeru Miyamoto] by the ''[[New York Times]]''191 bytes (32 words) - 09:07, 16 March 2010
- {{r|Shigeru Miyamoto}}205 bytes (26 words) - 08:35, 27 July 2010
- '''Shigeru Miyamoto''' ([[Japanese_language|Japanese]]: 宮本 茂) (born November 16, 1952 in746 bytes (107 words) - 08:53, 16 March 2010
- Mario debuted in [[Shigeru Miyamoto]]'s first game, the arcade hit ''[[Donkey Kong]]'', as a carpenter named Ju3 KB (466 words) - 08:57, 27 July 2010
- ...namesake—a fictional gorilla modeled after [[King Kong]]—was designed by [[Shigeru Miyamoto]], who believed that "donkey" meant "stupid" in English, and assumed the na2 KB (269 words) - 11:03, 25 January 2024
- ...ributed to ''[[Alice in Wonderland]]''.<ref name="mariomania">(1991, May). Shigeru Miyamoto Interview. ''Mario Mania Nintendo Player's Guide''. Retrieved October 2, 208 KB (1,183 words) - 07:09, 6 March 2012
- ...President and [[Chief Operating Officer|COO]] for American Division<br />[[Shigeru Miyamoto]]: Game designer<br />[[Gunpei Yokoi]]: Created the [[GameBoy]], [[Game & W Nintendo's [[mascot]] is [[Super Mario Bros.|Mario]], who was created by [[Shigeru Miyamoto]].71 KB (11,026 words) - 07:31, 20 April 2024