Bubble Bobble: Difference between revisions

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==Gameplay==
==Gameplay==
The game consists of 100 levels, each of which consists of a single screen. On this screen is a number of platforms and a number of creatures. Players take control of a dragon which can move left and right around the level, and can also jump. The dragon starts each level in the bottom-left corner of the screen, however in two-player mode the second player begins in the bottom-right corner. Players are able to jump through platforms in an upwards direction in order to move higher up within the level, however they must fall in order to move down the screen. At the bottom of most screens are gaps, and falling through these gaps will take the player to the top of the screen. The creatures also move around the screen following similar rules, however only some of them can jump. Should the player touch a creature at any point then they will die, lose a life and be returned to their starting position.
In order to complete a level the player must kill all of the creatures and there are two ways to do this. The simplest, but most difficult, way to do this is to press the fire button when directly next to the creature. This will 'bite' the creature and it will die, however it requires precise timing otherwise the creature will touch the player. The more common method is to use the dragon's bubble breath. When the player presses the fire button the dragon will shoot a bubble for a short distance. If this bubble hits a creature before it comes to a stop then it will capture the creature within the bubble. The player can then pop the bubble causing the creature to die.
Once bubbles have reached the end of their firing range they enter a predefined movement path which varies from level to level. All bubbles follow this path, whether they are full or empty. Also on some levels bubbles will appear from the edges of the screen, and these also follow these paths. After existing for a certain amount of time a bubble will pop on its own, and should it contain a creature the creature will be released however it will now be 'angry'. Angry creatures can be distinguished from other creatures by their red colour, and they move at approximately double the speed of all other creatures.
Bubbles can be popped by the player in a number of ways. The dragons have spikes on their backs, and if a bubble floats into these spikes the bubble will pop. The player can also jump into the bubble in such a way as the spikes touch it, or they can jump on top of the bubble in order to pop it. Should the player move into a bubble in a forwards motion they will push the bubble, and pushing a bubble into a wall is another way to pop a bubble.

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Bubble Bobble
Genre(s) Platform game
Year of Release 1986
Platform(s) Arcade machine with many later ports
Developer(s) Taito
Publisher(s) Taito, Romstar


Bubble Bobble is a platform video game developed by Taito and published by both Taito and Romstar. It was originally released in 1986 as an arcade machine, but has since been ported to a large number of systems.

Plot

Gameplay

The game consists of 100 levels, each of which consists of a single screen. On this screen is a number of platforms and a number of creatures. Players take control of a dragon which can move left and right around the level, and can also jump. The dragon starts each level in the bottom-left corner of the screen, however in two-player mode the second player begins in the bottom-right corner. Players are able to jump through platforms in an upwards direction in order to move higher up within the level, however they must fall in order to move down the screen. At the bottom of most screens are gaps, and falling through these gaps will take the player to the top of the screen. The creatures also move around the screen following similar rules, however only some of them can jump. Should the player touch a creature at any point then they will die, lose a life and be returned to their starting position.

In order to complete a level the player must kill all of the creatures and there are two ways to do this. The simplest, but most difficult, way to do this is to press the fire button when directly next to the creature. This will 'bite' the creature and it will die, however it requires precise timing otherwise the creature will touch the player. The more common method is to use the dragon's bubble breath. When the player presses the fire button the dragon will shoot a bubble for a short distance. If this bubble hits a creature before it comes to a stop then it will capture the creature within the bubble. The player can then pop the bubble causing the creature to die.

Once bubbles have reached the end of their firing range they enter a predefined movement path which varies from level to level. All bubbles follow this path, whether they are full or empty. Also on some levels bubbles will appear from the edges of the screen, and these also follow these paths. After existing for a certain amount of time a bubble will pop on its own, and should it contain a creature the creature will be released however it will now be 'angry'. Angry creatures can be distinguished from other creatures by their red colour, and they move at approximately double the speed of all other creatures.

Bubbles can be popped by the player in a number of ways. The dragons have spikes on their backs, and if a bubble floats into these spikes the bubble will pop. The player can also jump into the bubble in such a way as the spikes touch it, or they can jump on top of the bubble in order to pop it. Should the player move into a bubble in a forwards motion they will push the bubble, and pushing a bubble into a wall is another way to pop a bubble.