Talk:Game theory

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Revision as of 07:10, 18 January 2010 by imported>Nick Gardner (→‎Classification of games)
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 Definition A field of mathematics commonly associated with economics that provides models for behavior in many diverse situations, and is used in many academic fields from politics to computer science. [d] [e]
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This article badly needs the addition of a great deal of basic information on the emergence of the theory of games (the 1944 book Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern, etc.) philosophical game theory (Wittgenstein, etc.) and more. More information on the current uses of game theory in economics, politics, military, etc. would also be useful. Roger Lohmann 13:51, 17 April 2008 (CDT)

I suggest that it might be useful to move the material on the Prisoners Dilemma into a separate article, where it could be extended to include the results of iterated PD games. That article could then be linked to the article on social capital, and probably to other articles. The present article could then be used to explain the basic concepts of games theory such as Nash equilibrium, with brief references to (and links to other articles on) von Neumann/Morgenstern and Wittgenstein's contributions. What do you think?. Nick Gardner 00:46, 30 June 2008 (CDT)

Classification of games

While the lead paragraph suggests otherwise, I was under the impression that "games of skill" aren't encompassed by game theory because they have only one player and (therefore) no interdependence of choice. At any rate, it seems that the discussion of games of skill, chance, and strategy might be better off in a later section on the classification of games, which might also help structure the article's organization as a whole (i.e. rather than have a stand-alone section on, e.g., "zero-sum games," it might appear as part of a subsection [of the larger "Classification of games" section] dealing with the classification of games based on the summation of outcome cost/benefit distributions, including zero-sum, positive-sum, and negative-sum games, the latter two of which aren't currently covered at all). Shamira Gelbman 20:47, 19 April 2009 (UTC)

This seems to me to be a digression. As far as I am aware, games theory has nothing in common with games of skill. I have never heard of "cost/benefit distributions", but I find it hard to believe that they could have anything in common with games theory either. The prisoners dilemma game is relevant as one example, but the weight given to it and the omission of any reference to the more essential aspects of the theory leaves the article seriously unbalanced. What is needed is a rewrite that concentrates on essentials.Nick Gardner 13:10, 18 January 2010 (UTC)