Dreamcast: Difference between revisions
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{{ | The '''Sega Dreamcast''' (Dreamcast) was a sixth generation video game console produced by [[SEGA]], it would become their final console before exiting the hardware industry. The Dreamcast was the successor to the [[Sega Saturn]], which had limited success in sales in both Japan and in the United States. It was released sixteen months before the [[PlayStation 2]] (PS2) and three years before the [[Nintendo GameCube]] and the [[Xbox]], and widely hailed as ahead of its time. The Dreamcast was seen as a milestone for pioneering online console gaming.<ref>{{cite web |title=Dreamcast Connects Console Gamers |date=July 2003 |publisher=GameSpy|url=http://archive.gamespy.com/articles/july03/25smartest/index17.shtml|accessdate=2007-07-19 }}</ref> | ||
'' | |||
The Dreamcast was officially discontinued by Sega in [[2001]], however the console's following is still maintained by occasional game releases from [[Japan]] and the [[homebrew]] community. By the end of its lifespan, the console sold over 10 million units breaking various sales records set by past consoles. <ref>{{cite web |title=The 10 Worst-Selling Consoles of All Time |date=July 19 2007 |publisher=Game Pro|url=http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml|accessdate=2008-07-5 }}</ref> | |||
=== Technical specifications === | |||
[[Image:Dreamcast-internal.jpg|thumb|Internal view of a Dreamcast console.]] | |||
[[Image:Dreamcast mainboard.jpg|thumb|The mainboard of the Sega Dreamcast.]] | |||
'''Processor''' | |||
* [[SuperH|SH-4]] [[RISC]] CPU with 32-bit Instruction Set and 128-bit FPU functions (operating frequency: 200 [[MHz]], 360 [[Instructions per second|MIPS]], 1.4 GFLOPS) | |||
'''Graphics Engine''' | |||
* [[PowerVR]]2 | |||
:*CLX2, 7.0 Mil polygons/second peak performance, supports [[Trilinear filtering]]. Actual maximum in game performance (with full textures, lighting, gameplay, etc.) of over 5 Mil polygons/second. | |||
:*Tile Based Deferred Rendering eliminates overdraw by only drawing visible fragments. This makes required fillrate almost independent from scene depth complexity, thus making up for a low, compared to other 6th generation consoles, nominal fillrate of 100 MPixels/s as effective fillrate can be triple that amount. | |||
:*Graphics hardware effects include [[gouraud shading]], [[z-buffering]], [[anti-aliasing]] and [[bump mapping]]. | |||
'''Memory''' | |||
* Main RAM: 16 [[MB]]<ref name="BinaryPrefix">In this article, the conventional prefixes for computer memory denote base-2 values whereby “kilobyte” (KB) = 2<sup>10</sup> bytes, “megabyte” (MB) = 2<sup>20</sup> bytes.</ref> 64 Bit 100 MHz | |||
* Video RAM: 8 MB 4x16 Bit 100 MHz | |||
* Sound RAM: 2 MB 16 Bit 66 MHz | |||
* VQ Texture Compression (5:1 texture compression)<ref name="FiringSquad-Dreamcast-review">{{cite web |title=Sega Dreamcast Review Part 1 |publisher=FiringSquad.com |date=1999-09-07 |url=http://www.firingsquad.com/hardware/dreamcasthw/page2.asp |accessdate=2007-07-19 }}</ref> | |||
'''Sound Engine''' | |||
*[[Yamaha Corporation|Yamaha]] AICA Sound Processor: 22.5 MHz 32-Bit [[ARM architecture|ARM7]] [[RISC]] CPU: 45 MHz,<ref name="FiringSquad-Dreamcast-review"/> 64 channel [[Pulse-code modulation|PCM/ADPCM]] sampler (4:1 compression), XG MIDI support, 128 step DSP | |||
'''Storage''' | |||
* [[Yamaha]] [[GD-ROM]] Drive: 12x maximum speed ([[Constant Angular Velocity]]) | |||
* [[GD-ROM]]: Holds up to 1.2 [[GB]] | |||
* [[VMU|Visual Memory Unit]] ("VMU") 1 [[Mbit]] (128 [[KB]]<ref name="BinaryPrefix"/>) removable storage device and 4x memory cards that hold four times as much data. | |||
'''Input/Output''' | |||
* Inputs: [[Universal Serial Bus|USB]]-like "[[Maple Bus]]". Four ports support devices such as digital and analog controllers, steering wheels, joysticks, keyboards, mice, and more. | |||
* [[Color depth|Color Output]]: Approx. [[Truecolor|16.78 million colors (24-bit)]] | |||
* [[Video resolution]]: 640x480 interlaced or progressive scan | |||
'''Dimensions''' | |||
* 189 mm × 195 mm × 76 mm (7 7/16in × 7 11/16in × 3in) | |||
* Weight: 1.9 [[Kilogram|kg]] (4.2 [[Pound (mass)|lb]]) | |||
* Color: Majority are white. | |||
:* Japan: Various limited edition designs and colored consoles were produced | |||
:* North America: Only a black "Sega Sports"-labeled model and a blue model from Electronics Boutique were officially available | |||
:* PAL: No known alternate designs or colors | |||
'''Networking''' | |||
[[Image:DreamcastModem.png|thumb|A black 56k Dreamcast modem.]] | |||
* [[Modem]]: Removable; speed varied among regions: | |||
:* Original Asia/Japan model had a 33.6 kbit/s; consoles sold after [[September 9]], [[1999]] had a [[56 kbit/s line|56 kbit/s]] modem | |||
:* All American models had a 56 kbit/s | |||
:* All PAL models had a 33.6 kbit/s | |||
* Broadband: these adapters are available separately and replace the removable modem | |||
:* HIT-401 "Broadband Adapter", the more common model, this used a [[Realtek]] 8139 chip and supported [[10BASE-T|10]] and [[100BASE-TX|100]] [[Megabit|Mbit]] speeds, this device was released in Japan. | |||
:* HIT-400: "Broadband Adapter", the more common model, this used a [[Realtek]] 8139 chip and supported [[10BASE-T|10]] and [[100BASE-TX|100]] [[Megabit|Mbit]] speeds, this device was released in US. | |||
:* HIT-300: "Lan Adapter", this version used a Fujitsu MB86967 chip and supported only [[10BASE-T|10]] [[Megabit|Mbit]] speed. | |||
==References== | |||
<references /> | |||
==External Links== | |||
[http://dreamcast.com Official Dreamcast website] | |||
[http://sega.com Official SEGA website] |
Revision as of 16:19, 31 July 2009
The Sega Dreamcast (Dreamcast) was a sixth generation video game console produced by SEGA, it would become their final console before exiting the hardware industry. The Dreamcast was the successor to the Sega Saturn, which had limited success in sales in both Japan and in the United States. It was released sixteen months before the PlayStation 2 (PS2) and three years before the Nintendo GameCube and the Xbox, and widely hailed as ahead of its time. The Dreamcast was seen as a milestone for pioneering online console gaming.[1]
The Dreamcast was officially discontinued by Sega in 2001, however the console's following is still maintained by occasional game releases from Japan and the homebrew community. By the end of its lifespan, the console sold over 10 million units breaking various sales records set by past consoles. [2]
Technical specifications
Processor
- SH-4 RISC CPU with 32-bit Instruction Set and 128-bit FPU functions (operating frequency: 200 MHz, 360 MIPS, 1.4 GFLOPS)
Graphics Engine
- CLX2, 7.0 Mil polygons/second peak performance, supports Trilinear filtering. Actual maximum in game performance (with full textures, lighting, gameplay, etc.) of over 5 Mil polygons/second.
- Tile Based Deferred Rendering eliminates overdraw by only drawing visible fragments. This makes required fillrate almost independent from scene depth complexity, thus making up for a low, compared to other 6th generation consoles, nominal fillrate of 100 MPixels/s as effective fillrate can be triple that amount.
- Graphics hardware effects include gouraud shading, z-buffering, anti-aliasing and bump mapping.
Memory
- Main RAM: 16 MB[3] 64 Bit 100 MHz
- Video RAM: 8 MB 4x16 Bit 100 MHz
- Sound RAM: 2 MB 16 Bit 66 MHz
- VQ Texture Compression (5:1 texture compression)[4]
Sound Engine
- Yamaha AICA Sound Processor: 22.5 MHz 32-Bit ARM7 RISC CPU: 45 MHz,[4] 64 channel PCM/ADPCM sampler (4:1 compression), XG MIDI support, 128 step DSP
Storage
- Yamaha GD-ROM Drive: 12x maximum speed (Constant Angular Velocity)
- GD-ROM: Holds up to 1.2 GB
- Visual Memory Unit ("VMU") 1 Mbit (128 KB[3]) removable storage device and 4x memory cards that hold four times as much data.
Input/Output
- Inputs: USB-like "Maple Bus". Four ports support devices such as digital and analog controllers, steering wheels, joysticks, keyboards, mice, and more.
- Color Output: Approx. 16.78 million colors (24-bit)
- Video resolution: 640x480 interlaced or progressive scan
Dimensions
- 189 mm × 195 mm × 76 mm (7 7/16in × 7 11/16in × 3in)
- Weight: 1.9 kg (4.2 lb)
- Color: Majority are white.
- Japan: Various limited edition designs and colored consoles were produced
- North America: Only a black "Sega Sports"-labeled model and a blue model from Electronics Boutique were officially available
- PAL: No known alternate designs or colors
Networking
- Modem: Removable; speed varied among regions:
- Original Asia/Japan model had a 33.6 kbit/s; consoles sold after September 9, 1999 had a 56 kbit/s modem
- All American models had a 56 kbit/s
- All PAL models had a 33.6 kbit/s
- Broadband: these adapters are available separately and replace the removable modem
- HIT-401 "Broadband Adapter", the more common model, this used a Realtek 8139 chip and supported 10 and 100 Mbit speeds, this device was released in Japan.
- HIT-400: "Broadband Adapter", the more common model, this used a Realtek 8139 chip and supported 10 and 100 Mbit speeds, this device was released in US.
- HIT-300: "Lan Adapter", this version used a Fujitsu MB86967 chip and supported only 10 Mbit speed.
References
- ↑ Dreamcast Connects Console Gamers. GameSpy (July 2003). Retrieved on 2007-07-19.
- ↑ The 10 Worst-Selling Consoles of All Time. Game Pro (July 19 2007). Retrieved on 2008-07-5.
- ↑ 3.0 3.1 In this article, the conventional prefixes for computer memory denote base-2 values whereby “kilobyte” (KB) = 210 bytes, “megabyte” (MB) = 220 bytes.
- ↑ 4.0 4.1 Sega Dreamcast Review Part 1. FiringSquad.com (1999-09-07). Retrieved on 2007-07-19.