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Dungeons and Dragons is a [[role-playing game]]. Each player becomes a character within the game, and tells the referee, or Dungeon Master, what they will do. Each character belongs to a class, of which there are a number to choose from (core classes such as wizards, fighters, thieves, and priests / clerics and then into less familiar classes, or even "prestige classes" in Third Edition). The game is played with dice containing many different numbers and are referred to by "d + number of sides", i.e. d6 is a six sided die, d20 is a twenty sided die.
Dungeons and Dragons is a [[role-playing game]]. Each player becomes a character within the game, and tells the referee, or Dungeon Master, what they will do. Each character belongs to a class, of which there are a number to choose from. The classes in 4th edition are as follows:
 
Cleric, a priest of sorts, with the ability to summon the power of their deity/poewr source<br />
Fighter, a martial, non-magical warrior<br />
Paladin, a champion of a specific deity<br />
Ranger, a two-weapon or ranged weapon specialist<br />
Rogue, equivalent of a thief<br />
Warlock, a user of dark magic<br />
Warlord, a commander who leads from the front<br />
Wizard, a wielder of mystical powers<br />
 
The Dungeon Master, who runs the game, has a number of responsibilities. He must create or buy the adventures, play the monsters, keep the game balanced, keep the players in control, and overall, make sure the players are having fun.
 
The game is played with dice containing many different numbers and are referred to by "d + number of sides", i.e. d6 is a six sided die, d20 is a twenty sided die. The dice used are d4s, d6s, d8s, d10s, d12s (rarely used), and d20s. A special d10, which contains multiples of 10 from 0 to 90, is rolled in conjunction with a standard d10 to produce the equivalent of a d100.


D&D falls into the "d20" game system, and just so happens to use that die quite frequently.
D&D falls into the "d20" game system, and just so happens to use that die quite frequently.


D&D is now in it's "4th Edition", released in 2008 and representing major changes in the underlying game system.
D&D is now in it's "4th Edition", released in 2008 and representing major changes in the underlying game system.

Revision as of 18:05, 21 August 2008

This article is a stub and thus not approved.
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Dungeons and Dragons is a role-playing game. Each player becomes a character within the game, and tells the referee, or Dungeon Master, what they will do. Each character belongs to a class, of which there are a number to choose from. The classes in 4th edition are as follows:

Cleric, a priest of sorts, with the ability to summon the power of their deity/poewr source
Fighter, a martial, non-magical warrior
Paladin, a champion of a specific deity
Ranger, a two-weapon or ranged weapon specialist
Rogue, equivalent of a thief
Warlock, a user of dark magic
Warlord, a commander who leads from the front
Wizard, a wielder of mystical powers

The Dungeon Master, who runs the game, has a number of responsibilities. He must create or buy the adventures, play the monsters, keep the game balanced, keep the players in control, and overall, make sure the players are having fun.

The game is played with dice containing many different numbers and are referred to by "d + number of sides", i.e. d6 is a six sided die, d20 is a twenty sided die. The dice used are d4s, d6s, d8s, d10s, d12s (rarely used), and d20s. A special d10, which contains multiples of 10 from 0 to 90, is rolled in conjunction with a standard d10 to produce the equivalent of a d100.

D&D falls into the "d20" game system, and just so happens to use that die quite frequently.

D&D is now in it's "4th Edition", released in 2008 and representing major changes in the underlying game system.